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It’s still early for Call of Duty: Mobile.
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It took a lot of effort to find the right balance for players. Call of Duty controls offer immense depth and while we needed to make sure new players could pick up Call of Duty: Mobile, it was also important we didn’t surrender the sophistication that gives players a clear path to mastery. We needed to master tools that match that of AAA console games, so we had to use the same engine, same editor tools of a console, for mobile. “For us, we’re striving to deliver AAA experiences on mobile. Now, bringing that to mobile means you have to accomplish two things: satisfy Call of Duty fans and hit a higher quality bar than anything else on the mobile shooter market, even on mid-to-low level devices with a weak internet connection,” Yao explained. Activision has created one of the biggest IPs in entertainment by delivering engaging, high quality experiences with big replay value. “The biggest challenge is reaching the expectations players have in terms of quality and feel for Call of Duty.
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Leo Yao, General Manager of TiMi J3 Studio and Director of Call of Duty: Mobile, told GameDaily that there was definitely a certain expectation to live up to with this project because of the Call of Duty name. Arena of Valor, essentially a reskinned version of Honor of Kings, didn’t quite catch on in Western markets in the same way, but Call of Duty already has the inherent advantage of incredible brand recognition in the West. According to Sensor Tower, Honor of Kings grossed a staggering $4.5 billion (as of March 2019), including $200 million outside of China, making it the most lucrative game regardless of platform. The developer’s incredible track record with mobile MOBA titles like Honor of Kings speaks for itself. This was no easy feat, as console games that are shoehorned onto mobile are usually destined for failure, but Shenzhen, China-based TiMi Studios, Tencent’s largest internal studio, was up to the task. When the mega publisher decided that it would take its tentpole IP into the mobile sphere, it enlisted the help of Chinese tech behemoth (and minority stakeholder) Tencent to ensure that Call of Duty would resonate with mobile gamers and fans of the franchise alike. 2019 was no different, as Activision’s Call of Duty: Modern Warfare crossed the $1 billion sales mark in December. Tencent has a five per cent stake in Activision Blizzard.Call of Duty remains one of the most popular and recognizable franchises in all of gaming, and each year it continues to light up the sales charts. In the face of a public backlash, Blizzard eventually partially rescinded the punishment. In October 2019, Blizzard came under fire for banning and revoking the prize money of Hong Kong Hearthstone tournament winner Ng Wai Chung - aka Blitzchung - who used his post-match victory interview to issue a statement of support for Hong Kong protestors. Tencent has not been without controversy over the years, though.
SOURCES TENCENT TIMI HONOR KINGS CALL FULL
In January 2021 Don't Starve developer Klei Entertainment insisted it "retains full autonomy" after Tencent bought a majority stake in the company, and in December 2020, Tencent became Warframe developer Digital Extremes' parent company after it bought the studio's previous owner, Hong Kong video game company Leyou. Terms of the investment were not disclosed.Īs Wes reported at the time, we already knew that Tencent is the world's largest video game company in terms of revenue, with significant stakes in a number of western video game publishers, such as League of Legends maker Riot, Clash of Clans studio Supercell, and Fortnite developer Epic Games. The Chinese megacorp acquired a minority stake in Bohemia Interactive, which is based in the Czech Republic. Just last month, Tencent continued its investment spree, this time in Arma and DayZ studio Bohemia. According to two sources "with direct knowledge of the matter", Reuters posits that Timi alone accounts for 40 per cent of all game revenue (thanks, TheGamer). The news comes after Tencent publicly reported it had generated 156.1 billion yuan (£17 billion) in revenue from its game business, but stopped short of revealing the revenue for each individual studio.
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